There are stairs leading up to a doorway blocked by bars. This will initiate the Impatience of a Saint quest. As you approach the chest, a mistman will rise and attack from the pile of bones beside the chest. Inside is a chest containing a soul gem or two, while on the ground in front is a random enchanted steel dagger, page 8 of Jiub's Opus and a random soul gem. Soul husks are also the only currency used when trading with the spectral merchant, Morven Stroud, for various enchanted items and spell tomes. On the east side of this building, you will find a skeleton leaning against a large rock with a random enchanted greatsword and an ancient Nord helmet lying beside it. There is no sun in the sky, but instead a single moon and a huge black circular void. It takes you onto a raised section where a mistman rises from a pile of bones, beside a skeleton which is near an extinguished campfire with three random potions of healing, magicka or stamina, a random potion of strength, a scroll of storm thrall, a dragon priest dagger, a random staff, a medium coin purse, three soul husks and a knapsack. What I mean by collapsed is basically the complete destruction of the Soul Cairn, as in it doesn't exist anymore, allowing the souls trapped there to escape since they are no longer anchored to the realm. There is an invisible gap between the wall to the left and the barrier. The other option, saving every single soul in the Soul Cairn, would probably require a lot, and I mean a LOT, of time and work, or the realm would have to be completely collapsed somehow. Elder Scrolls is a FANDOM Games Community. Speaking with him, you can learn something of his history. So if you are after a specific enchantment, save/reload before speaking to him. Inside the building, stairs lead up and counter-clockwise until you reach a health-draining gem hanging inside the building above a chest containing quality loot. Northeast of this complex is an open-sided tower with a shrine base in the middle underneath; on top is Arvak's skull. Once all of the keepers have been killed, the wall that blocks access to the castle disappears. On the west side of the entrance to the Boneyard is a large structure with an inner courtyard accessed by a narrow passage. Eating a Soul Husk or Soul Husk Extract, however, will counter the drain for a short time. For 25 Soul Husks you can choose one of the available kinds and the item will be randomly generated. There are numerous luminescent cracks in the ground throughout the Cairn. Some of the structures have bars blocking access, with pairs of standing stones nearby with glowing bluish-green balls near the top. As you approach, a mistman, a wrathman and up to three bonemen will all attack. The keepers are tall, armored foes with black, smoky heads, armed with dragonbone weapons and carrying black soul gems. Soul fissures are another common feature of the Soul Cairn; they are cracks in the ground with air rising visibly out of them, which causes them to emit a hissing noise. It's only a short drop back down. By following the path north for a short distance, you will see a square black building on the right. During the fight, the souls that the keeper was draining vanish. Sometimes after encountering an Ideal Master gem, the player character may gain a permanent "soul ribbon" as if their health is being drained, even though it is not. I just got back from my second visit from the Soul Cairn in Skyrim after completing the main Dawnguard quest to finish some side quests and now I got this light that follows me around, pointing in front. Don't attack him if you want to acquire his dragon shouts. There are several soul fissures, soul husks for you to collect, and healing wells. Your first visit to the Soul Cairn will be with Serana, during the Dawnguard main questline. While they will not attack and cannot be harmed, Serana will get stuck constantly casting spells at them until the player loads a previous save or fast travels. In the northern corner of the structure is a healing well. To the southwest is a paved area where a soul is standing over a lootable skeleton with a large coin purse beside it. Bonemen appear like black skeletons. When defeated, their bodies dissolve into ghostly remains, the same as the various guardian spirits faced during Kyne's Sacred Trials quest. As soon as you enter, Durnehviir will be flying around in the sky and bonemen will begin to rise. There is a soul, named Morven Stroud, in the northern section, directly east of the dividing wall. The orb on the left is on top of the building. ", When a soul is trapped in a black soul gem and its energy used to power an enchantment, the remnant—the soul itself—is sent to the Soul Cairn. After this point you may see Arvak, who is a skeletal horse with a blue flaming mane and tail. Soul husks appear like strange clusters of sand-colored and sand-textured cones sticking up from the ground. Followers, with the exception of Serana, cannot enter the Soul Cairn, even if they have been turned into a vampire during ". Beyond the bars is a chest containing quality loot, with a soul sitting beside it. Following it will enable you to explore the left-hand side of the original path. Jiub asks the Dragonborn to find the ten pages of his book spread across the Soul Cairn. The keepers are found by the tallest, most ornate towers in the Soul Cairn. Several bonemen rise to help him fight. Using the lightning attractor causes several bonemen and a wrathman to rise from piles of bones around it. Once through the doorway the quest will end and so shall this guide. They are typically guarded by the various hostile creatures. Returning the Skull to its owner will reward the Dragonborn with the Summon Arvak spell. They may have been cursed by a magically powerful being, or indeed a daedra lord, or sent there after being disrupted in the process of being trapped in a Soul Gem and their energy thereafter consumed in its use. There are many structures scattered throughout the Soul Cairn. Inside the remains there are ancient Nord gauntlets, as well as a steel sword of shocks. Scattered across the Cairn are a number of floating purple crystals that resemble giant soul gems. Putting three shards in the receptacle summons The Reaper, who attacks. I am having the exact same issue, constant CTD's in the Soul Cairn, any time I try to get near certain quest related areas. Serana's mother, Valerica, is found here. In the first half of the world, access an enclosed area (where page 3 can be found) through a building located to the left of the passage to the other half. The window is flanked by flagpoles and there is a soul standing beside it, along with stacks of stones holding page 1 of Jiub's Opus, a copy of The Book of Life and Service, a random filled soul gem and possibly a random poison. *Disclosure: Some of the links above are affiliate links, meaning, at no additional cost to you, Fandom will earn a commission if you click through and make a purchase. There are two massive walls in the Soul Cairn. I tried to do the Papyrus log, but I have no idea how to get it working. To the right of Morven Stroud is a flight of stairs up to a teleport well. A second soul gem is in a stand on the right. In the alcove, you will find an ornate box that contains the Elder Scroll. Thus this mod only covers quests, that have been reported or that I found myself. Arvak's Skull can be found under a glowing pavilion near the big castle. You are unable to interact with Arvak until you complete the quest and learn the spell Summon Arvak. There is a building due east of the portal steps with two random soul gems inside, on the ground level, on a stack of squared off stones. This is easily remedied by walking within range of one of the health draining gems without using the effects of a soul husk, and then stepping away. The crystal circles will replenish the health of any being that stands in them, although they will quickly dim and become inert after use. Look to the building with the obelisks with glowing orbs, there is a spot to jump down to get a hidden chest. Sometimes, after defeating Durnehviir, Valerica will tell you to follow her and then not move. To the left, on the ground, are a hunting bow and a quiver of iron arrows. When Serana adds her blood to the other ingredients in the portal vessel found in Valerica's study, the stone circles on the lower level split open, rising up and spinning around to form a curved staircase leading down from the balcony to the portal. Certain souls will speak lines of dialogue revealing and describing how they ended up in the Soul Cairn. A Cure Disease potion recipe and three soul husks are beside it. Enter the structure and look to your right for a teleport well that takes you to roof above. When you arrive back at the stairs to the portal, you can cross and start exploring the other side, which is far larger. Speak to him and he will ask for twenty-five soul husks in return for the opportunity to "see his wares." DLC01SoulCairnBoneyardEntrance, DLC01SoulCairnCemetaryKeeper, DLC01SoulCairnCemetaryKeeper01, DLC01SoulCairnCemetaryKeeperStart, DLC01SoulCairnCraterKeeper, DLC01SoulCairnCraterKeeperStart, DLC01SoulCairnDragonLair, DLC01SoulCairnForestKeeper, SoulCairnHorseQuest, SoulCairnHorseQuest02, SoulCairnHuskMerchant, SoulCairnOffShoot, SoulCairnPOI01, SoulCairnPOI03, SoulCairnPOI04, SoulCairnPOI05, SoulCairnPOI06, SoulCairnPOI08, SoulCairnPOI09, SoulCairnPOIJiub, SoulCairnPOIMaze, SoulCairnPOIRJ02, SoulCairnPOIRJ05, SoulCairnPOIRJ06, SoulCairnPOIRJ07, SoulCairnPOIRJ08, SoulCairnPOIRJ09, SoulCairnPOIRJ10, SoulCairnStartAmbush, SoulCairnTest, SoulCairnTest2, SoulCairnTome01, SoulCairnTome02, SoulCairnTome03, SoulCairnWall01, SoulCairnWallPOI01. If you are facing the tower, there are stairs on your left which descend to a lower roof. The Dragonborn can also complete a side quest to free an undead skeletal horse named Arvak. At the rear of the wagon are some unusable barrels. Casting any magic at it will cause another boneman to rise. The portal takes you to the southwestern edge of the Soul Cairn. A few steps south of the teleport well are the skeletal remains of a dragon, with a human skeleton in its rib cage. She warns that a fearsome dragon named Durnehviir may take notice of the keepers' demise. There is a wide exit on the far side of the building. There is a path to the east of this structure, follow it to find the Reaper's Lair. Ive only heard of soul cairn from reading posts here. There are also a few unique creatures to be found here, namely: Durnehviir, a cursed undead dragon; three keepers who maintain a barrier around the Boneyard; and the Reaper. The Elder Scrolls IV: Knights of the Nine, https://elderscrolls.fandom.com/wiki/Soul_Cairn_(Dawnguard)?oldid=3096247. Once they are dealt with, climbing the stairs on the building leads you to a chest filled with quality loot, with page 3 of Jiub's Opus and a copper and sapphire circlet on the ground in front. There are rooms scattered about the Soul Cairn that have metal poles blocking their entrances. There are two loose soul husks and a daedra heart on some stonework on your left, near the passage with horizontal bars at either end. The landscape is completely alien to all your points of reference. He will be overjoyed and reward you with a unique book, Saint Jiub's Opus, and the locket of Saint Jiub. There are many upright black stones similar to overly large grave stones and the bones and skulls of dragons scattered throughout the Soul Cairn. Once they are defeated, you will face the keeper, who carries a dragonbone battleaxe. Take care not to linger as hanging in the sky above the chest is a huge gem, similar to a black soul gem in appearance, that drains your health. 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