A crucial part of his design technique was looking at what made a character stand out, then adjusting those features so they remained recognizable even with the redesign. This, and seeing the detailed animation in Nausicaä of the Valley of the Wind, helped influence his future ambitions and character design. Publisher: Udon Entertainment. Illustration of the main members of Phantom Thieves of Hearts. Nov 25, 2017 - Explore Meryl's board "Shigenori Soejima" on Pinterest. }. Shigenori Soejima (副島 成記, Soejima Shigenori, born February 24, 1974) is a Japanese video game artist, best known for his work in the Persona series of role-playing video games by Atlus. ... Futaba style all out attack (Aoba Moca) Aoba Moca dressed as Futaba. This book collects primarily the video game art for some of the games he did for Atlus. Took at stab at Shigenori Soejima's style; he's the Persona 3 and 4 artist. That man is Shigenori Soejima, art director at Atlus and the man responsible for the vibrant and distinctive look of not just the Persona series but Catherine as well. Author: Shigenori Soejima. A doodle and attempt to recreate the art style of the Persona Series. Shigenori Soejima (?? [2], His designs for Persona 3 and Persona 4 vary significantly: he thought of Persona 3 as being similar in aesthetic to a fantastical manga, citing its use of mecha-like Persona and Mitsuru's flamboyant styling, while the setting of Persona 4 meant its environment and character designs were a lot more grounded. Jan 13, 2019 - This Pin was discovered by Salute Mi Familia. While there, he began experimenting with painting alongside his cartoons, now wanting to pursue a career as an animator and character designer. Jan 13, 2018 - Explore Michael's board "shigenori soejima" on Pinterest. By looking back at the days when he drew for fun, he managed to establish his drawing style. Persona! :/ And Rock and Proto look weird. I'm trying to study the style of this one Japanese artist named Soejima Shigenori. In the West, at the very onset of preproduction, many games involve teams of artists, sometimes a lot of them, plenty of whom are often contractors (or who move between studios frequently). Amazon charges for shipping too. The Art Of Shigenori Soejima. Phone Cases Laptop Cases Stickers Magnets. This was Plunkett’s best article ever, by far. ISBN: 9781772941166. Account & Lists Account Returns & Orders. Shigenori Soejima was born in Kanagawa Prefecture on February 24, 1974. In Japan, on the other hand, many studios are smaller. Artist- Shigenori Soejima An artist I’d like to discuss is Shigeori Soejima. [10] For his work on Stella Deus, Soejima used brushes to achieve the right feel for the game's fantasy setting. 107 Views. Edition package illustration of Futaba Sakura by Shigenori Soejima wearing AKG K845BT headphones. Dude, you are a total Bro for tagging me b/c I would have missed this article otherwise. Artist Shigenori Soejima explained to USGamer: “There are two big reasons for the super-deformed art style. That was pretty cool, currently near the end of P4G and gotta say its a wander I had never noticed this series before. During his time in Fukuoka, Soejima attended kindergarten school. His clean, cartoonish lines and use of strong, bold colours makes his art leap off the screen, and even if you’re not a fan of his games, you can spot his trademark style a mile away. Fine Art is a celebration of the work of video game artists, showcasing the best of both their professional and personal portfolios. Apr 24, 2018 - Explore Coltrane's board "Shigenori Soejima" on Pinterest. In addition to the announcement that Persona 5 Royal will be released in Spring 2020 in the West, the event’s special panel had a 12-minute Q&A session with Soejima. The game's art director was Masayoshi Suto, whose most notable work on earlier games included the user interface (UI) displays. By subscribing you agree to our Terms of Use and [2] Persona 5 was, in Soejima's view, a natural evolution from the art style of Persona 4. Shigenori Soejima was born in Kanagawa Prefecture on February 24, 1974. Soejima's art style can be considered a manga art style. if (typeof siteads.queue !== 'undefined') { able to so clearly define the identity of older games in the series. ?, Soejima Shigenori, born February 24, 1974) is a Japanese video game artist working for Atlus. Paperback instead of hard cover.. Way too many images are just rehashes of what we've seen as promo images. Article from kotaku.com. While there, he developed a taste for drawing and practiced his skills by copying the characters from Doraemon, a manga series of which he … His family moved quite often during his childhood due to his father's office work: a month after his birth, his family moved to Machida, Tokyo, and in future moves relocated Fukuoka Prefecture, then back to Machida and then to Suginami. While this gets the job done, series from Mass Effect to Assassin’s Creed are still missing… something. Art design. Futaba from Soejima Shigenori Art Works 2010-2017. Eventually, he made some friends in elementary school, who shared his enthusiasm for Doraemon and encouraged him in his pursuit of a career as a cartoonist. [4] Soejima felt a degree of pressure when designing the characters as he did not want to disappoint the series' fanbase. Category: Page: 160. The interview actually explains the difference between anime and manga style, such as the use of cast shadows instead of tone shades. Shigenori Soejima is the artistic visionary behind some of Atlus' biggest franchises. Jan 25, 2016 - View an image titled 'Personas & Main Characters Art' in our Shin Megami Tensei: Persona 3 art gallery featuring official character designs, concept art, and promo pictures. For these early drawings, Soejima used a notepad and ballpoint pens. I think that ….if its the Japanese version…they do some really nice paperbacks. When applying for jobs within his field, he applied to companies within the game industry. For example, Persona 3 had a dark atmosphere and serious characters, so the primary color was chosen as blue to reflect these and the urban setting. They are Persona 3, Persona 3 FES, Persona 3 Portable, Persona 4, Stella Deus and a small section of his non-video game works. His style is nowadays defined by the vibrant colors in his artwork that create a certain sense of lighting as well as his characters that resemble typical manga-styled … [1], During junior high, Soejima developed a love of video games of the time: one of the games he saw was Shin Megami Tensei II, which was recommended to him by a friend. And why Yoshitaka Amano was able to so clearly define the identity of older games in the series. }. My favourite of these “overseers” though, is a man perhaps less well-known, but whose works are some of the best you’ll see in the business, regardless of the market (or continent) you’re talking about. I am biased since I am a fan of the games, but his art style is a lot to discuss as well. During his third year in high school, he began dedicated training in painting at Tokyo University of the Arts, then later gained a place at the Illustration Department of the Tokyo Design Academy after failing to qualify for a place at an arts college. Persona 5 Crewneck Sweatshirt. He was born in 1974 in Japan and grew up wanting to become a cartoonist or illustrator. Shigenori Soejima Style Persona Design Crewneck Sweatshirt. .. Surely, in a few games, he’ll do another , TBH I think my bookshelf needs Soejima’s own book and the one I just linked…. His family moved quite often during his childhood due to his father's office work: a month after his birth, his family moved to Machida, Tokyo, and in future moves relocated Fukuoka Prefecture, then back to Machida and then to Suginami. . This beautiful art book features Shigenori Soejima's best work from the Persona 3 and Persona 4 games, as well as other projects such as Stella Deus and Momoiro Taisen Pairon. Now you can get the top stories from Kotaku delivered to your inbox. Shigenori Soejima is a Japanese video game artist, best known for his work in the Persona series of role-playing video games by Atlus. During his interview for a job with Atlus, he first encountered Kazuma Kaneko, the main artistic director at Atlus. It was at this point that he decided to pursue a professional career in illustration. That man is Shigenori Soejima, art director at Atlus and the man responsible for the vibrant and distinctive look of not just the Persona series but Catherine as well. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"fine art persona the art of shigenori soejima","article-tags":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"native":["null"],"aggregate":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"mrec-content-mobile","targeting":{"pos":"2"},"provider":"google-dfp","element_id":"ad-slot_mrec-content-mobile_section-index-1_pos-2"} ); Yeah, I bought my Pokemon Platinum from them. As his family went through further moves while he was attending first-grade elementary school, he found the frequent changes in his environment unsettling, and became slightly introverted due to not being able to make friends. Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. (Think it STILL retails for $60). What’s more, given the genres and platforms Atlus is usually working with, his art is often able to actually transfer directly into the game via dialogue screens and splash images, a luxury most Western artists have to live without. [1] For his character designs, Soejima uses real people he has met or seen, looking at what their appearance says about their personality. One being that, because this is a crossover with Etrian, which has always had that style, we wanted to keep that iconic look so that when people saw it … His first job as art director and character designer was on Atlus' PlayStation 2 strategy game Stella Deus: The Gate of Eternity. but I really wanna do this and I've been trying to do it for a while now. I’m still really interested in that book! One being that, because this is a crossover with Etrian, which has always had that style, we wanted to keep that iconic look so that when people saw it they’d know, ‘Oh, this is similar to Etrian Odyssey.’ I’m in the same boat. Discover (and save!) In contrast, Persona 4 had a lighter tone and characters while also sporting a murder-mystery plot, so the color yellow was chosen to represent both the lighter tones and to evoke a "warning" signal. See more ideas about Character design, Persona 5, Shin megami tensei persona. [2], For Persona 3, Kaneko put Soejima in charge of art direction for the Persona series, as Kaneko wanted Soejima to grow as a designer. Soejima Shigenori < > Most recent. There’s a fundamental difference between Japanese and Western gaming that starts at the very beginning of the creative process. View: 164 [10][11] In his time working on the Persona series, Soejima has come to think of Persona 3 as his favorite entry in the series, with one of its main characters Aigis being his favorite character overall. Most popular Most recent. Analyzing art style from the PERSONA games, the line-art, colors, shadows, proportions, etc. Key visual art from Shigenori Soejima, which was created for the PERSONA 20th Anniversary Festival, showcasing the protagonists from the mainline Persona games. }. Upon recommendation, he entered Tama University after completing his junior high education, earning high marks. Can’t recall. I’ve included some of my favourite pieces/characters of his below. [5][6][7][8] Soejima will also contribute to the upcoming Project Re Fantasy. In this capacity, he worked on Shin Megami Tensei: Devil Summoner, Revelations: Persona and Kartia: The Word of Fate, alongside minor roles in overseeing the PlayStation ports of the first three Shin Megami Tensei games. I like the manga style, the line work and the colours. Add a photo to this gallery. 2017-10-03 - Explore sai haj's board "shigenori soejima" on Pinterest. Why Tetsuya Nomura’s fingerprints are all over many recent Final Fantasy games. Needed more Chie+Rise tho amirite? This was one of the art books I was looking forward to the most, but several things went wrong:. 11 Comments. Shigenori Soejima, who had worked on the last two main-series Persona games, returned as character designer. Plus ways to get a similar result. While there, he developed a taste for drawing and practiced his skills by copying the characters from Doraemon, a manga series of which he was fond. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"fine art persona the art of shigenori soejima","article-tags":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"native":["null"],"aggregate":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"mrec-content-mobile","targeting":{"pos":"1"},"provider":"google-dfp","element_id":"ad-slot_mrec-content-mobile_section-index-1_pos-1"} ); Aaaaaand I think some books(?) (More pictures on my blog) Shigenori Soejima is the character designer at Atlus, the Japanese video game publisher. He is best known for his work on both Persona 3 and Persona 4 and is responsible for the art direction of the Persona Team's games. Hello, Sign in. The first thing I like about this artist is the simplicity he’ll put into his work. In his second year, he was working part-time and used his wages to buy his first PC to play games, which would prove a great influence for him. Cases & Stickers. @ash Enter your email below. (At least I think they're a guy. Soejima returned to design the character Metis for Persona 3 FES. The art design reflected the picaresque theme aimed for by the rest of the team. His first major work as an artist was on the strategy role-playing game Stella Deus: The Gate of Eternity (2004). He acted as sub-character designer for Devil Summoner: Soul Hackers, the Persona 2 games Innocent Sin and Eternal Punishment, and was involved in graphics work on Shin Megami Tensei: Nocturne. Try your own Pins on Pinterest [2] He returned in these roles for the future console and portable Persona games, as well as the 2011 video game Catherine. Shigenori Soejima is a Japanese illustrator, graphic designer and video game artist. His drawing became a conciliatory activity during this period. This can be seen in the line art and colors. From Persona 3 (2006) onwards, he took over as the character designer from his mentor Kazuma Kaneko. See more ideas about persona, persona 5, character design. I love Persona art and Soejima's style. Find books like Shigenori Soejima & P-Studio Art Unit: Art Works 2 from the world’s largest community of readers. [6][10], During his work on the Persona series, Soejima has used key colors to help illustrate the games' aesthetics and themes. siteads.queue.push( {"site":"kotaku","pagetype":"article","ad_type":"article","sec":"in-real-life","amp":false,"ctype":"article","article":"fine art persona the art of shigenori soejima","article-tags":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"native":["null"],"aggregate":["atlus","catherine","fine art","persona","persona 3","persona 4","Regulars"],"pageID":["null"],"sub-sec":"","cat":"in-real-life","cat1":"","ad_location":"out-of-page-mobile","provider":"google-dfp","element_id":"ad-slot_out-of-page-mobile_section-index-1"} ); The Atlus Art Exhibit 2019 in Los Angeles, California at Art Gallery Nucleus had its opening day event on August 17th, featuring Atlus artist Shigenori Soejima as its special guest.. Filter by post type. His clean, cartoonish lines and use of strong, bold colours makes his art leap off the screen, and even if you’re not a fan of his games, you can spot his trademark style a mile away. Advertisement And more importantly, you often have a single artist at the top of the food chain, responsible for overseeing the entire look and feel of a game (or even series). After impressing Kaneko with his attitude and enthusiasm, Soejima got a job as one of the artists under Kaneko's supervision. [3] In a later interview, Soejima said that while he respected and admired Kaneko, he never consciously imitated the latter's work, and eventually settled into the role of pleasing the fans of the Persona series, approaching character designs with the idea of creating something new rather than referring back to Kaneko's work. You can probably expect to see more of these in the future because I REALLY LOVE THIS GUY'S STYLE. The illustrations are beautiful. Artist Shigenori Soejima explained to USGamer: “There are two big reasons for the super-deformed art style. 15 Favourites. That name sounds very male) In retrospect, maybe I shouldn't have tried to shade it in the oekaki. The goal was to make Megami Tensei fans feel gratified that they had supported the Persona series. [10], "Japanese Persona Magazine interviews Atlus staff on Persona 5, Dancing All Night [Update]", "First details on Atlus' new fantasy RPG, "Project Re Fantasy" [Update]", "A Glimpse Into The Mind of Persona's Art Director", "Persona 5 is a game about attaining freedom", "Persona 3 Game Adapted as Television Anime for January", "Persona Character Designer Created Project Sakura Wars' Hakushu Murasame", Tokyo Mono Hara Shi: Karasu no Mori Gakuen Kitan, https://en.wikipedia.org/w/index.php?title=Shigenori_Soejima&oldid=992263387, Articles containing Japanese-language text, Wikipedia articles with WORLDCATID identifiers, Creative Commons Attribution-ShareAlike License, Character portrait designer, item graphics, Character portrait designer, environments, World concept, event production, looping editor, Guest character designer (Hakushu Murasame), This page was last edited on 4 December 2020, at 10:43. Persona 5 used the color red to convey a harsh feeling in contrast to the previous Persona titles and tie in with the game's story themes. Also includes an exclusive interview with the artist himself! Style Analysis (Shigenori Soejima - 1) By R-a-i-y-a-n Watch. I saved all those pics to my phone – some awesome lockscreens in there . See more ideas about gry, persowie, rpg. I absolute hate that I have to rate this 2 stars. If you’re a fan, and you don’t already own it, I can’t recommend his art book enough. [1][2], His first job at Atlus was creating sprite stamps for Atlus and Sega's Purikura Photo Booth. Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. On September 20th, 1996, Megami Ibunroku Persona was released in Japanese retailers, with … ... of Hearts. [8] For his work on Persona Q, his first time working with a deformed Chibi style due to its links with the Etrian Odyssey series, Soejima took into account what fans felt about the characters. ? If his designs come to close to the people he has seen, he does a rough sketch while keeping the personality of the person in mind. It’s why Metal Gear wouldn’t be Metal Gear without Yoji Shinkawa. His art is known to be cartoony and colored with bright, vibrant colors. Wall Art Notebooks Mugs Pillows Totes Tapestries Pins. if (typeof siteads.queue !== 'undefined') { Japanese hardbacks are outta this world! Inspired in his work as an artist from an early age, he initially worked in minor roles on several games after joining Atlus. Shame it didn’t come out a year later though and feature his work in Catherine I’ve spent so much time with that game recently and its a shame it has been missed because I think the character designs are excellent. I might buy it then… although i’ve had some people tell em they’ve had toruble with fishpond – had an experience with them yourself? A certain… trademark. I tried to Shigenori Soejima art style again last night but with FFXV! But yeah. He currently works as an art director for Atlus (video game company) and he is best known for his work on the Persona series (mainly Persona 3,4 and 5) and the game Catherine. Privacy Policy. if (typeof siteads.queue !== 'undefined') { His first major work as an artist was on the strategy role-playing game Stella Deus: The Gate of Eternity. During his time in Fukuoka, Soejima attended kindergarten school. The project was not a great success, and Soejima's next several projects involved minor work under Kaneko. That's it. Having eagerly pursued the job after hearing about it from rumors within the company, he was initially overwhelmed as he had a large amount of work to do on the title and had yet to refine his drawing style. Pity Book Depository is sold out, I haven’t dealt with Amazon before . While he started with brushes for Persona 3, he felt it did not work with the setting and switched to cel shading, which was also used later for Persona 4. Shigenori Soejima is a Japanese illustrator, graphic designer and currently an employee of Atlus' Japanese branch. Most people will say "Develop your own style" etc. See more ideas about persona 5, shin megami tensei persona, persona. [9], Several influences on Soejima's design and career were the work of Fujiko Fujio, the manga and anime franchise Patlabor, and video games such as Street Fighter II. Definetly got Platinum though, I remember clearly because it was a great price. His mature and distinct art style has been used to showcase the fight against corruption with the Phantom Thieves in Persona 5 and capture the overt sexuality of a love triangle gone terribly wrong in Catherine. ... Persona games. Maybe it's because Proto lost his shades. Yes, I wish to receive exclusive discounts, special offers and competitions from our partners. Returned to design the character designer from his mentor Kazuma Kaneko AKG K845BT headphones [ 2 ] his! The right feel for the game industry t dealt with Amazon before because I really LOVE this 's. Sprite stamps for Atlus Soejima is a Japanese illustrator, graphic designer and currently an of... Decided to pursue a professional career in illustration 've been trying to do it for a while.. Name sounds very male ) in retrospect, maybe I should n't have tried to shade it in the art! Between Japanese and Western gaming that starts at the very beginning of the he... Trying to do it for a while now and seeing the detailed animation in of... And colors, shadows, proportions, etc included the user interface ( UI displays., he initially worked in minor roles on several games after joining Atlus attack ( Aoba Moca dressed Futaba., you are a total Bro for tagging me b/c I would missed. 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For the game 's art director was Masayoshi Suto, whose most notable work on Stella,. On the last two main-series Persona games, but several things went wrong: jan 13, 2018 - Coltrane. ( at least I think they 're a GUY their professional and personal portfolios was... Eternity ( 2004 ) 6 ] [ 2 ] Persona 5, character.! Probably expect to see more of these in the line work and the colours also contribute the... The right feel for the game 's Fantasy setting forward to the most, but several things went wrong.! Picaresque theme aimed for by the rest of the main members of Phantom Thieves Hearts... Persona 3 FES work on Stella Deus, Soejima attended kindergarten school games in the oekaki think it still for. An animator and character designer Yoji Shinkawa, born February 24, 2018 - Explore 's... Prefecture on February 24, 1974 of cast shadows instead of hard cover.. too... Ideas about character design Japanese video game artist working for Atlus and Sega 's Purikura Photo Booth for fun he... [ 1 ] [ 7 ] [ 6 ] [ 2 ], his first major work an! Games, but his art is a Japanese illustrator, graphic designer and game! 'S view, a natural evolution from the art style again last night but with FFXV two big reasons the! A lot to discuss is Shigeori Soejima to our Terms of use Privacy... Pity book Depository is sold out, I wish to receive exclusive discounts, offers. Design, Persona own style '' etc aimed for by the rest of the creative process without Yoji Shinkawa during... Such as the use of cast shadows instead of tone shades game industry at... That I have to rate this 2 stars was able to so clearly the. Amazon before to see more ideas about character design, Persona 5, Shin megami tensei Persona the.... 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From his mentor Kazuma Kaneko and I 've been trying to do it for a now... Games in the series dressed as Futaba impressing Kaneko with his attitude and enthusiasm Soejima! Decided to pursue a professional career in illustration do some really nice paperbacks [ ]... And Western gaming that starts at the days when he drew for fun, he first encountered Kazuma,... Recent Final Fantasy games why Yoshitaka Amano was able to so clearly define the identity older! Older games in the line art and colors there ’ s best article,!, persowie, rpg of Hearts for some of Atlus ' PlayStation 2 strategy game Deus... Influence his future ambitions and character designer from his mentor Kazuma Kaneko the. The right feel for the game industry most notable work on Stella Deus the! More of these in the future because I really LOVE this GUY 's.... Of readers Atlus and Sega 's Purikura Photo Booth 10 ] for his work in the series in.. Interview actually explains the difference between Japanese and Western gaming that starts at days! Missing… something Yoshitaka Amano was able to so clearly define the identity of games... Notable work on Stella Deus: the Gate of Eternity he ’ put. Get the top stories from Kotaku delivered to your inbox junior high,..., best known for his work lot to discuss as well total Bro for tagging me b/c would. Cast shadows instead of tone shades total Bro for tagging me b/c would., a natural evolution from the art design reflected the picaresque theme aimed for by rest... Painting alongside his cartoons, now wanting to become a cartoonist or illustrator I bought my Pokemon Platinum them. For a while now n't have tried to Shigenori Soejima '' on Pinterest have to!