In our study on smartphone adoption rates, we already mentioned the enormous market share of Android devices. Over the last decade, we have seen a clear upwards trend in sales of DLC in video games. Last year (2018) 9050 new games were released on Steam alone. There are 2.7 billion gamers worldwide in 2020. It is predicted that players will spend $4.5 billion on VR games by the end of 2020. We already know that the global games market in 2018 was valued at $137.9 billion. The number of people employed in the Video Games industry in the US increased 4.8% on average over the five years between 2016 and 2021. 2. In fact, it is larger than the movie and music industry combined, and it is only growing. Credit cards are the preferred payment method but security and usability concerns make gamers wary. As the DLC market share rises, the package market falls alongside it; in 2011 it took a solid 80% of market share, falling to just 46% in 2017 and continuing to fall ever since. Some of the big companies aim to “enforce” gender equality by hiring more women. PC gaming market share statistics reveal that in 2019, its market share was at 24%, which amounted to $35.3 billion. When the koopas (the turtles) in Super Mario occupied the mushroom kingdom, they turned its people into blocks. (Source: GDC, State of the Game industry 2019). It got sold to Microsoft for $2.5 billion in 2014 and is now available on a wide variety of devices. Just for comparison, the global movie production and distribution industry reached revenue of $136 billion in 2018. The main game to blame is Fortnite, which drastically increased the free-to-play console games with its 458% growth year-on-year. Add ... Video game platform valued at $29.5bn had initially sought traditional IPO process . My awesomeness for accomplishing this feat aside, this contribution would amount to less than a single drop in a vast, endless ocean, for the video-game industry in 2006 was … A five-day-long conflict began and ended with Russian regulars near Tbilisi, the capital of Georgia. Customer Support. Video Game Industry Statistics from 2010 67% of US households play video games. The smartphone games’ growth was 11.4% YoY and the industry value was $54.7 billion in 2019. It is predicted that in 2020 $159.3 Billion will be spent on Games in 2020 and that the Market Will Surpass $200 Billion by 2023. Video Games in the UK industry outlook (2019-2024) poll Average industry growth 2019-2024: x.x lock Purchase this report or a membership to unlock the average company profit margin for this industry. In this section, we’ll see what kind of people play games – young or old, male or female, and so on. With Steam’s database now featuring as many as 28,977 games, gamers have plenty of options. Strategy games come third with 7%. Video Games in the UK industry statistics. APAC is expected to be worth approximately $78 Billion in 2020 with China expected to contribute $40.9 Billion of consumer spending on gaming and the USA just under that with $36.9 Billion. (Capcom Annual Report, page 44, 2017), The DLC market took 20% of the market share in 2011 and increased to 54% in 2017. Were you surprised to find out that the gaming industry has the largest market size, outstripping cinema and music? Almost half say it helps their family spend more time together. Mobile gaming stats show that 17% of mobile gamers play “matching puzzles”, followed by the so-called “brain puzzles” with 11%. The journey today will take us to the home of video games industry statistics. Feel sorry for all those destroyed blocks? If you don’t, I bet you know some people who match colorful candies (or something else) from time to time. The worldwide the game industry in 2007 was valued at $44.9 billion. My trigger finger feels itchy. “Stay awhile and listen.” – Deckard Cain, Diablo II. For many people, COVID-19 lockdowns … With advancements in technologies, consumers want the best possible experience from every game. The following stats about video games will give a clear indication of how fast the industry is growing in 2020, and what we’re to expect in the coming years. Video game industry practices are similar to those of other entertainment industries (e.g., the music recording industry), but the video game industry in particular has been accused of treating its development talent poorly. Video Games Demographics – a.k.a. The video game industry makes money not only from game titles and hardware sales. What is employment growth in the Video Games industry in the US in 2021? In the game, the US sends special forces to aid Georgia’s troops as they fight against South Ossetian rebels and the Russian army. Media and … Madden NFL 15 predicted that the New England Patriots will win the Super Bowl against the Seattle Seahawks. In 2019, console gaming had a market share of 30% (45.3 billion), just behind mobile gaming. That value could rise to, respectively, the industry is expected to. According to market statistics, the percentage points of pc gamers vs console ones were 24% and 25% respectively in 2018. “Finish him!” – Mortal Kombat announcer, Mortal Kombat. The biggest areas of growth are in Latin America and APAC which are expected to grow by 10.3% and 9.9% respectively when compared to 2019’s revenue figures. Gaming is the most lucrative entertainment industry by far, worth $145.7b in 2019, compared to $42.5b in Box Office earnings and $20.2b for Music. All You Need To Know, 33 Eye-Opening Customer Loyalty Statistics for 2020, 33+ Amazing Business Intelligence Statistics for 2020, 41 Amazing Cryptocurrency Statistics You Need to Know. (Digital River, 2017), Mobile gaming now has the biggest share of the market with 48% of players engaging in mobile gaming, Console gaming just outperforms PC gaming in the global games market with console taking 28% of market share and PC gaming taking 23%, By 2022 the global game market will reach $196 billion, while the mobile gaming market will rise to $95.4 billion, Sony Playstation has the highest percentage of the console gaming market with a share of 63.39%, Female gamers are more likely to play games on mobile and tablet devices, whereas male gamers are more likely to play on computers and consoles, People prefer to download a game (63.6%) rather than buy a physical copy (26%) globally, When US gamers were asked which platform they preferred for gaming, it was found that 61% used their Smartphone, 52% used a dedicated console, and 49% took part in PC gaming, Microsoft’s recent acquisition of ZeniMax was the second largest video games sector acquisition of all time, Smartphones and tablets are taking over the global games market, taking up 34% of the global games market share in 2015. The research indicates a 10% rise in revenue in 2018. Immersive gaming is 20x more enjoyable than traditional alternatives, and gamers love it. However, substantial development in the gaming industry only began in 1970 with the introduction of arcade games, and then PONG, down to console games such as Magnavox Odyssey and Space Invaders in the later years of the ’70s. According to video games industry statistics, the industry is worth $159.3 billion in 2020. Riot, Activision, and Blizzard are among the key investments they made, More than 85% of total video game industry revenue comes from free-to-play games, The video games market is worth $159.3 billion in 2020, up from $152.1 billion in 2019, There are more than 2.7 billion video gamers from all over the world, Asia Pacific is home to 48% of the video gaming market share. You take your gaming PC seriously. This table was last updated with the numbers from Newzoo’s 2020 Global Games Market Report. The publisher-owned storefronts like Battle.net, however, account for only, Gaming is HUUUUUGEEEE. But our Princess is in another castle! Monitor the impact on your business. In 2018… After that, the world moved on to WAP (Wireless Application Protocol) games. Alright, now that we looked at these stunning. In 2020, mobile will account for 48% of the global gaming market share, console gaming will take up 28%, with PC gaming claiming the least market share. Talk to Sam +1 718 303 2384. For the first time in the history of gaming, mobile games were responsible for more than half the worldwide revenue. The Battle Royale PvP mode of Fortnite is the undisputed champion for 2018. Just for comparison, the global movie production and distribution industry reached revenue of $136 billion in 2018. This number was expected to grow 9.1% annually to $48.9 in 2011 and $68 billion in 2012, making it the fastest-growing component of the international media sector. According to video games statistics for 2020, the total units of PC and all-in-one virtual reality headsets on sales could exceed 60 million units by 2025. (smartphones and tablets) make 46% of the global market. Far from the sol… His name is Li “iceice” Peng. Console gaming, the market’s current segment leader, will see its rate of sales decelerate. The website offers single and multiplayer options in games, video streaming of online games, social networking options, and even creation of own games through their workshop. The indie game market share was only 0.72% in 2018. of industry revenue comes from free-to-play games, The Entertainment Software Association, 2020, Western Europe had the highest year-on-year growth rate from 2018-2019 with a growth rate of 12.3%, The United States covers 19% of the global gaming market share. 39% of the respondents didn’t work on a mobile game at all. What was once a simple pastime for a young consumer base in the country had undergone a considerable change of profile by 2019. What is Video Games industry in the UK? 39 years old is average age of most frequent game purchaser. Biggest companies in the Video Games industry in the UK. Raising levels and raising hell are the two favorite activities of the average PC gamer, according to the video games statistics. But some things never change. Probably this is the reason why so many games suck big time. “Steel wins battles. Mobile Gaming. Obviously, China is the home to most of the players in the world. All this revenue comes from just streaming the most popular games. Almost half say it helps their family spend more time together. Yet, publishers who sell their games on Steam say that Valve’s storefront accounts for 75-100 percent of their sales revenue. Developers design software that makes video games work the way the designers want them to. “It’s time to kick ass and chew bubblegum… and I’m all outta gum.” – Duke Nukem, Duke Nukem 3D. 2018 was a record-breaking year for our industry, with total video game sales exceeding $43.4 billion. But our Princess is in another castle!“ – Toad, Super Mario Bros. These statistics about the video games industry portray a real-world David vs. Goliath. Twitch stats reveal revenue was at $1.6 billion, leaving YouTube second with $1.2 billion, despite the latter’s enormous audience. That’s nearly two times the entire population of the US. 12 years is average number of years adult gamers have been playing. Let’s start by looking at some of the latest data. At this moment, about 50% of gamers are engaged in electronic sports. 45% of US gamers are women. This indicates a 9.3% year-on-year growth from the figures recorded in 2019 ($152.1 billion). In 2018, the total value of the video … It could also have a massive impact on our lives. For the first time in the history of gaming, mobile games were responsible for more than half the worldwide revenue. See you soon, fellow gamers. Seven years after the game’s release – in 2008, Russia sent troops to protect South Ossetia from the Georgian army. Almost perfect gender equality in the US. In 2019, mobile games were responsible for 60% of the total revenue of the global video games market. 2020 Value of Global Games Market by Region. If you’ve ever reloaded your weapon at 4 a.m. while rubbing your red eyes, hoping your enemy is out of bullets. Share on Facebook Share on Twitter Share on Linkedin Share by email Locked down at home, more people are playing video games than ever. Wish I had a time machine and a few hundred bucks to spare. In 2017, the video gaming industry was worth just $18.4 billion. But some things never change. This is mainly due to the rise in console games within the last two years with PlayStation with Nintendo rolling out their newest versions soon. According to video games industry stats for 2020, mobile gaming has turned out to be the largest sector of the gaming industry, followed by console gaming, and then PC gaming. of US gamers are women. Americans spend an average of seven hours a week playing with others online and six more hours playing with others in person. Click Image to Download Your Copy. Seven years after the game’s release – in. Published by Christina Gough, Dec 3, 2020 This statistic contains data on the total retail revenue of the U.S. video game industry. In the final battle of Diablo I, the boss says something incomprehensible while walking in. release date was in 2001. Or Ender’s Game? (Capcom Annual Report, page 44, 2017), The DLC market value increased by 121% in 7 years. Deus EX was released 19 years ago – in 2000. Speaking of devices, here are some numbers on gaming machines. Games industry Add to myFT. This promotes independent development, as developers leave to form new companies and projects. Tom Clancy’s Ghost Recon’s release date was in 2001. Everyone either plays or knows somebody who is a gamer. Priceless. Like Nintendo WII but way cooler. The average age of someone who regularly purchases video games for their own personal use is 39. After that, the world moved on to. the Gamers’ Profile. However, video games industry stats show that the industry hit the $152.1 billion mark in 2019, showing a CAGR of 9.6% from the previous year. After hitting $21.6 and $21.1 billion in 2018 and 2019 respectively, the industry is expected to lose some value in 2020. If you’re looking for the best game ever made, Legend of Zelda: Ocarina of Time still holds the title according to Metacritic having achieved a near-perfect score of 99/100, although 2020 did give it a run for its money. 40% of all gamers are female. Tuesday, 5 January, 2021. “Nothing is more badass than treating a woman with respect!” – Mr. Torgue, Borderlands 2. The video game industry is growing so fast that some believe it will reach over $300 billion by 2025. At the risk of sounding like a total geek, I decided to ‘give back’ to the gaming industry what I could at the tender age of 14, writing full-length walkthroughs for popular games which I felt could benefit the most from a little extra input. First of all, China has approximately 600 million gamers. I've been fascinated by technology my whole life. The Asia-Pacific region had the most remarkable growth in 2018 – 16.8% YoY with $71.4 billion in revenue. of gamers say video games help them connect with their friends. Almost half of all developers are currently working on virtual or augmented reality games. This trend continues when we look at next-gen consoles with 11% working on PS5 games over 9% working on Xbox Series X. Now, after the pandemic, it has gained further traction. Therefore it’s safe to say games rule the entertainment business. Measure consumers’ video game acquisition habits in all forms and across all platforms, and see how retail, digital, free gaming, and … The video games industry is growing, and it is doing so at a rapid pace, as shown by various, , the video gaming industry was worth just, With advancements in technologies, consumers want the best possible experience from every game. Growing awareness in parents … Almost 38% worked on a mobile game for smartphones and tablets. It amassed $49 billion in revenue and registered over 1.36 billion gamers in the process. How? Males purchase more games than females –. Keep your finger on the pulse of the video games industry with the most accurate and up-to-date information on the market. The Asia-Pacific region had the most remarkable growth in 2018 – 16.8% YoY with, Just for comparison, the global movie production and distribution industry reached revenue of, prefer to sell their games to customers directly (via developers’ website for example). “Nothing is true, everything is permitted.” – Ezio Auditore, Assassin’s Creed 2. Over 164 million adults in the United States play video games and three-quarters of all Americans have at least one gamer in their household. Search inside Video Game. The. Save for later; Share. And the winner is (drumroll) – Fortnite by Epic Games! The gaming industry has grown rapidly in Brazil since its global expansion in the 1990s. Reports go further to indicate that only about 5% of video games turn profitable. And the. If you have ever experienced a virtual reality game before, then you would agree that the experience is comparable to none. “Snake” from Nokia in 1997 helped to kickstart the era of mobile games (although they were others before it). 1. So do the rest of the top 5 wealthiest gamers. That’s impressive if you consider there’s the word “free” in it. Most women still prefer to spend their money elsewhere. Social networking sites such as Facebook have been crucial in promoting video games over the internet. Market Research > Media and Entertainment > Video Game Market Trends > Video Game Industry 2021 - Japan Market Research & Statistics; Video Game Industry 2021 - Japan Market Research & Statistics. I know I did. The video games industry is growing, and it is doing so at a rapid pace, as shown by various gaming statistics. 47% of game developers sell their games on Steam. Interestingly, this year’s survey shows that people over 65 (46% men and 63% women) … If you have ever experienced a virtual reality game before, then you would agree that the experience is comparable to none. Only 30% are younger than 18 years. Did you even suspect some of those? In 2004, the worldwide industry generated more than $25.4 billion.Over a decade before, the US retail video game market was worth $7 billion (1994) and $4.7 billion (1990) before that. Get Reports. Players under 18 years of age account for less than a third of all gamers. You’ll be able to purchase in-game currency in 22% of the upcoming free-to-play games. The company has three games in the top ten best-selling PC and console games: “Grass grows, birds fly, sun shines, and brother, I hurt people.” – The Scout, Team Fortress 2. 75% of Americans have at least one gamer in their household. In 2014, there were just 1.82 billion video gamers, and by 2018, that number had risen to 2.2 billion. The packaged market value in 2018 amounted to 10.9 billion U.S. dollars, down from 11.2 billion a year earlier. Sep 2020. show that 17% of mobile gamers play “matching puzzles”, followed by the so-called “brain puzzles” with 11%. That’s nearly two times the entire population of the US. Related Rankings: Top 20 Countries/Markets by Smartphone Users Top 25 Public Companies by Game Revenue. Remember back in the day, when you went out with friends and spent all night just filling their digital heads with bullets? The publisher-owned storefronts like Battle.net, however, account for only 18% of sales. Programmers create the code that converts those designs into instructions video game systems can read. Males purchase more games than females – 61% vs 39%. The Asia-Pacific region had the most remarkable growth in 2018 – 16.8% YoY with $71.4 billion in revenue. Researchers found something even more intriguing – 34% of developers believe AR will be the dominant technology in five years. Esports is another emerging industry that manages to make more than a billion dollars a year. 43+ Out of This World Video Games Industry Statistics in 2020, The journey today will take us to the home of, Today we’ll find out more about this industry, thanks to some of the most fantastic, It could also have a massive impact on our lives. On the other hand, the technology isn’t that popular among gamers above 45 – only 2% of them play VR games. I’m off to spray some bullets. Access this data and more in Newzoo Pro Learn more Image Country Region Population Internet … Industry … we have some statistics to show you just how BIG the industry is. Always with a few chargers and a couple of gadgets in the backpack. Industries. We offer everything from high end PC custom builds and advice to the latest hardware and component reviews, as well as the latest breaking gaming news. Gaming Industry Statistics You can take a glimpse into some statistics to get a better understanding of the enormous involvement rate of video games by looking at the following facts: More than 2.8 billion players are expected to be involved in virtual worlds by the year 2021; Like, for real. Only 19% consider VR as the future of immersive reality. Turns out small companies can compete effectively with large enterprises. Gaming is HUUUUUGEEEE. 67% of households in the United States play video games at some point during the day. Video game industry revenue growth should continue through 2022 at least, researchers say, when video games are projected to bring in a staggering $196 billion. According to game developer statistics, the amount of involved gamers has sharply increased from $200 000 000 to almost $300 000 000 in recent years. His name is Li “iceice” Peng. Let’s look at the numbers  – 13% play role-playing games and roughly the same number of people enjoy shooters. 1.5 billion gamers are in the Asia-Pacific region. Best Video Editing Software for Beginners, https://techjury.net/blog/video-game-demographics/, The global gaming industry will grow at a CAGR of. Video game industry trends during the COVID-19 pandemic. As the leading form of entertainment today, video games are an integral part of American culture. New gaming consoles are coming out during the 2020 holiday season from both Microsoft and Sony, but analysts predict that these won’t prevent mobile gaming from taking first place as the main source of income for the industry. Care to guess how they justified removing the towers? In this section, we will be looking at some of the most recent console gaming and PC, . In fact, the DLC market value increased by 121% between 2010 – 2017, and this trend is predicted to continue to rise. , Russia sent troops to protect South Ossetia from the Georgian army. EA, another giant in the gaming industry, is also proud of its ladies. The total income in this segment exploded from about $200 million to $460 million. That’s impressive if you consider there’s the word “free” in it. The statistics below will show you the video game industry as a whole. The Dota 2 player ranks at #10 in the wealthiest gamers chart. Impressive as they are, who is the main factor behind these stats? VR is a whole new experience of gaming. I’m leaving you with these last-minute game quotes to make your day: “Drinking alone’s as bad as shitting in company.” – Zoltan Chivay (The Witcher 2: Assassins of Kings), “Never pet a burning dog.” – Warcraft 2: Tides of Darkness, “Waka waka waka waka waka waka waka” – Pacman. There are sections of the game where New York is visible. The top paid gamers prove it – the wealthiest play Dota 2, followed by the CS:GO pro gamers. Video Games Industry Statistics for Different Devices. is a whole new experience of gaming. He plays one of the, of 7.2% YoY. The video game industry shows an impressive growth of 7.2% YoY. The package market took 80% of the market share in 2011 and decreased to 46% in 2017. The developers explained in-game why the towers were missing. Statistics report the following demographics for video game players in the US: However, Asia remains the region with the highest number of gamers, with over 1.5 billion people identifying as gamers in that region. 15% of the companies have “2 to 5” employees. Do you want to know how many people play video games? When we look at a genre breakdown of video game sales, we can see that Action games hold the top spot with a 26.9% market share followed by Shooters at 20.9%, and Role-playing games at 11.3%. EA games simulations often come close to the correct result, but the one from 2015 just took it too far. The twin towers don’t exist in the game because of memory limitations. With a 95/100, Persona 5 Royal took the best game of 2020 title. Revenue generated from mobile gaming applications is likely to rise by 44% in 2020, … The Video Gaming Industry is now estimated to be worth $159.3 Billion in 2020, which is a sizeable increase of 9.3% from 2019. The end result of the simulated match was 28 – 24. Still, every once in a while a diamond appears out of the dirt. A small increase, though definitely noteworthy, especially when taking into account the increased number of free-to-play games. According to stats on the video game industry revenue by year, the market is forecast to grow at a rate of 2.29% annually from 2020 to 2024. The PlayStation 2 alone has sold over 157 million units worldwide. Asia Pacific reached a revenue of 72.2billion U.S. dollars, making them the largest gaming market in 2019, By investing heavily in game companies, Tencent made the most revenue from games with a revenue of $19.7 billion in 2018. The growing demand for video games opens a new industrial branch. But before we touch upon this, we have some statistics to show you just how BIG the industry is. Speaking of companies, we can’t ignore the financial aspect of the gaming industry. This will result in an expected market volume of $100.56 billion by 2024. Only 9% of the respondents of this survey said their next project would include paid-item crates. Software developers and computer programmers implement game designers' visions for their final products. 3 minute read 08 July 2020 Chris Arkenberg United States. The video game statistics in the United States of America indicate something weirdly curious. This is mainly due to the rise in console games within the last two years with PlayStation with Nintendo rolling out their newest versions soon. Imagine this – you see a room with three people in it. The, KuroKy (Kuro Takhasomi) is a German (yup, German) pro player who amassed the overwhelming amount of $4,165,926 in prize money. In this section, we will be looking at some of the most recent console gaming and PC gaming stats. In 2018 the average price used to be $8.29. Nothing is true, everything is permitted. We are more than happy for you to quote this data, just please mention Newzoo explicitly as the source. Takeaway:A lot of debate is going on today about how video games are influencing the youth of today, but the simple fact is that youth are the smallest demographic when it comes to consist… It’s time to kick ass and chew bubblegum… and I’m all outta gum. Your email address will not be published. Regardless of their race, sex, nationality, and age, statistically, one of them is a gamer. Oculus Rift comes second with 30%, followed by Sony’s PlayStation VR with 13%. Video Games in Brazil. All this revenue comes from just, The total free-to-play game market in 2018 was worth. When it comes to consoles, Sony is still managing to beat Microsoft in terms of game development focus with 25% of developers focusing on the PS4 over 23% on the Xbox One. A recent report from Activision … Raising levels and raising hell are the two favorite activities of the average PC gamer, according to the, The top paid gamers prove it – the wealthiest play, Almost half of all developers are currently working on. Gaming and PC gaming equality by hiring more women with 13 % madden NFL 15 predicted that global! Fascinated by technology my whole life this, we will be looking some... % play role-playing games and three-quarters of all studios were developing a game, optimized for ’. 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