Here, we have many such famous names as an identity of some famous female rogues. They reshuffle the deck. Rogue of Mind, Mage of Space. She also requests that Rogue turn over control of their body. to almost always choose inaction in a situation involving such a choice (e.g. Bard of Time. Bard of Rage. Rogue of Heart. Rogue of Rage. As they progress they would learn to move choices around before they happen, deciding who does what and where. The Rogue of Mind takes thoughts and ideas and puts them somewhere else. They could create an entire functional timeline of experience by stitching pieces together. Rogue of Life. just decided to appear out of nowhere and I was also wasting a bunch of time They’d be extremely loyal to their friends, but would most likely be the ringleader of most friend groups, able to use their cleverness and trickery to get the others to follow their lead into whatever adventures the Rogue would come up with. - - - Horribly. Over the rest of the ’80s, Rogue earned the X-Men’s trust as a team member, but Carol’s personality lingered within her mind. As they progress further they could swap memories between people. Government spies. They’d be boxed in with what they can think and comprehend. Rogue is a fictional superhero appearing in American comic books published by Marvel Comics, commonly in association with the X-Men.The character debuted in Avengers Annual #10 as a villain, but she joined the X-Men soon thereafter.. The Heir is in charge of slapping your teammates into place when shit hits the fence. You know some I agree with some somebody say okay. Rufioh was able to fly with his wings, but didn’t have much freedom. My logic doesn’t work, mind if I use yours? They take Life into their hands and act on it. Rogue of Time. Carol Danvers' psyche was nearly a completely distinct personality within her mind who would sometimes take over when Rogue's will was weak. Freelance assassins. able to read the thoughts of enemies, stealing their plans and sharing them This might make them put off their decisions with an “I don’t … If you want to commission me or support my content, you can find me @ https://ko-fi.com/kesscal or over at https://linktr.ee/Skywhale09 . Anyone near the bomb before it goes off might have some mental energy siphoned so it can last longer.Rogue of Mind legendary gear: 1 /, Good sense- people always understand your thought process and logic, Pirate radio- you can say what anyone is thinking. Usable Sprites This blog is dedicated to identifying and theorizing which classpect best describes a character from a certain show. Rogue occasionally referred to everyone including even her enemies as “hon” and “sugar” and spoke in a sassy Southern accent. An example of this is how Roxy, a Rogue of Void, was able to “steal” or simply summon things from nothingness and bring them into being, while Vriska, a Thief of Light, is known to steal luck from other players for herself. Her new costume echoed her first outfit heavily in the green and white color scheme. Heck, you can be a plain old pickpocket if that’s what you want, and any kind of personality might work for rogue it’s probably the least “must strictly follow these guidelines” of any class, excepting maybe hunter (my opinion). A copy of Mystique's mind, including her memories and personality, exists within the mind of Rogue ever since the events of "X-Men: Messiah Complex". Rogues are anything. If she touches the skin of a mutant or metahuman Rogue can absorb their powers and use them. The HiLux Rogue is a ute with premium levels of style and power. A Rogue is a Robin Hood, stealing for the benefit of all, to distribute the gain. This includes positive growth, optimism and just plain old living things. Rogues have many features in common, including their emphasis on perfecting their skills, their precise and deadly approach to combat, and their increasingly quick reflexes. Rogue of Mind-They would be able to steal the plans of their enemies and distribute them to their team, allowing the team to stay one step ahead no matter what their enemies did. with their teammates to always stay two steps ahead of their game. A Rogue of Mind would have difficulty coping with any decisions or choices they had to make. Rogues steal from their aspect in an attempt to help the other people in their session, while Thieves steal their aspect from others for their own personal gain. reliable) moral compass and start making decisions independently, as well as But different rogues steer those talents in varying directions, embodied by the rogue archetypes. and restlessVisionary (Mage) respectively. Personality: A Rogue of Mind would be an interesting character, to be sure. We needed a short (oops) break, but we’re back now!! The more Rogue used her mutant power, the more her mind became filled with fragmentary psychic echoes of the people she absorbed. A few tricks to keep in mind as you venture further into Torghast: ... For a comprehensive list of all Rogue Anima Powers, you can check out our dedicated Anima Power page. # FeaturedRogueWarriorOfTheDay # DanielHaze # RogueRealm # … Because Rogue had never been able to be physically intimate with someone else because of her mutant ability, the experience was especially traumatic for her, and left some fairly impressive psychological wounds (Rogue lets Carol Danvers' personality take "the driver's seat" for the entire remainder of her time in Genosha specifically because it's the only way she can cope). They’d be one hell of a zookeeper. Bard of Hope. One who steals thought and choices so that they can give them to others. Rogue was beautiful and smart with a great sense of humor, a heart of gold, an independent nature, and a lot of spirit. Rogues have problems coping with their Aspect or their supposed lack of it. Rogues possess the ability to steal their aspect, but rather than keeping it for themselves they redistribute it to where it is … When the bomb goes off, the idea would start to play out, making their thoughts into holograms and hard light constructs to play the scenario out. Minor themes of thoughts, perceptions, and choices. not achieve that. Breaking one bond and immediately making another. someone else to make the choice. The Rogue of Mind takes thoughts and ideas and puts them somewhere else. I see a lot of live streamers, you know. 6.1. indecisiveness. They could only affect the memories of 2-4 people at once. They can make people think they made up something on their own, all the while subtly manipulating and implanting what they think. Heirs: 10. 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